In a recent discussion, game director Koshi Nakanishi points to battles against the game’s primary antagonists that will challenge players’ thinking as much as their aim. The challenge will extend beyond simply unloading ammunition, pushing players to outthink obstacles and navigate tighter spaces with strategic exploration.
Resident Evil Requiem, unveiled during the Summer Game Fest, is positioned as a 2026 release that could leave a lasting impression. Our understanding has grown through developer interviews and occasional leaks, with a recent Automaton interview confirming that the game’s gameplay and stylistic direction build on the framework seen in Resident Evil 2, but elevated in complexity.
Nakanishi reiterated that confrontations with the main enemies are intentional and that success will demand more than bullets. Like the earlier installments in the series, players will need to broaden their exploration within confined environments and apply intelligence to overcome barriers. The experience of Grace Ashcroft, the protagonist, is described as mirroring the arc of older series characters who transition from fear to resolve, gradually growing fearless as the narrative progresses.
As battles intensify, the tension surrounding Grace is expected to escalate, with playable demos already hinting at her initial fear evolving toward the capacity to confront threats head-on. Developers emphasize that sharing this journey with Grace stands out as a key feature shaping the game’s standout moments.